![]() ![]() ![]() Like I have for other Fallout games, all four builds use both melee and ranged combat. Burst Fire builds can still use a pistol from them to conserve ammo against weaker foes and avoid friendly fire. They're mainly useful for getting you through much of the game until you get Big Guns or Energy Weapons. The most powerful Small Guns don't deal as much damage endgame as either Big Guns or Energy Weapons. The Quickshot Sharpshooter is a sniper using Fast Shot to attack as much as possible per round, using weapons that use cheap AP costs. Burst Fire builds use powerful burst fires to inflict as much damage as possible per attack, taking both ranks of Bonus Ranged Damage. The sniper focuses on dealing as much damage per shot with targeted blows. ![]() I have four ideas for builds in Fallout 2, that were also used in 1. ![]()
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